Large City: Whe-sanklantsöz Qo̠

Whe-sanklantsöz Qo̠

Whe-sanklantsöz Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceNofe County
RegionStrömëkkjë-fe̜z Heath
Founded1285
Community LeaderChief Lelva Wuzirvi
Area265 km2 (106 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3958 m (12985 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population63000
Population Density237 people per km2 (594 people per mi2)
Town AuraSummoning
Naming
Native nameWhe-sanklantsöz Qo̠
Pronunciation/whe/ /sanˈklantso˞z/
Direct Translation[debt] [temperature]
Translation[Not Yet Translated]

Whe-sanklantsöz Qo̠ (/whe/ /sanˈklantso˞z/ [debt] [temperature]) is a subtropical Large City located in the Nofe County of the Viceroyalty of Rosid.

The name Whe-sanklantsöz Qo̠ is derived from the Wood Elvish language, as Whe-sanklantsöz Qo̠ was founded by Dethroc Khirsa, who was culturaly Wood Elven.

Climate

Whe-sanklantsöz Qo̠ has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Whe-sanklantsöz Qo̠ receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Whe-sanklantsöz Qo̠ covers an area of nearly 265 km2 (106 mi2), and an average elevation of 3958 m (12985 ft) above sea level.

Overview

Whe-sanklantsöz Qo̠ was founded durring the late 14th century in winter of the year 1285, by Dethroc Khirsa. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Dethroc Khirsa.

Whe-sanklantsöz Qo̠ was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Whe-sanklantsöz Qo̠ is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Whe-sanklantsöz Qo̠ is buildings are built arround a single broad packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Whe-sanklantsöz Qo̠'s buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Whe-sanklantsöz Qo̠ has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Whe-sanklantsöz Qo̠ ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Whe-sanklantsöz Qo̠ as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Whe-sanklantsöz Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Whe-sanklantsöz Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Whe-sanklantsöz Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Whe-sanklantsöz Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Whe-sanklantsöz Qo̠'s parks.

Whe-sanklantsöz Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Whe-sanklantsöz Qo̠.

Whe-sanklantsöz Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Whe-sanklantsöz Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Whe-sanklantsöz Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Whe-sanklantsöz Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Whe-sanklantsöz Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whe-sanklantsöz Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whe-sanklantsöz Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Whe-sanklantsöz Qo̠'s public wards, blessings, and other arcane systems.

Whe-sanklantsöz Qo̠ has an Millitary Academy which trains military officers and specilists.

Whe-sanklantsöz Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Whe-sanklantsöz Qo̠'s grid is powered by an arcane means.

Whe-sanklantsöz Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Whe-sanklantsöz Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Whe-sanklantsöz Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Whe-sanklantsöz Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Whe-sanklantsöz Qo̠'s natural decorations nor waterways.

Whe-sanklantsöz Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Whe-sanklantsöz Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Whe-sanklantsöz Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Whe-sanklantsöz Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Whe-sanklantsöz Qo̠'s chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, winter is skipped in Whe-sanklantsöz Qo̠.

The Ovinnik near Whe-sanklantsöz Qo̠ are known to be more aggressive than normal.

Whe-sanklantsöz Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Illusion energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 115
  • Farmers: 175
  • Farm Laborer: 331
  • Hunters: 196
  • Milk Maids: 150
  • Ranchers: 81
  • Ranch Hands: 177
  • Shepherds: 150
    • Farmland: 255150 m2
    • Cattle and Similar Creatures: 15750
    • Poultry: 189000
    • Swine: 12600
    • Sheep: 630
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6300

Craftsmen

  • Arms and Toolmakers: 128
  • Blacksmiths: 146
  • Bookbinders: 78
  • Buckle-makers: 84
  • Cabinetmakers: 140
  • Candlemakers: 217
  • Carpenters: 206
  • Clothmakers: 170
  • Coach and Harness Makers: 67
  • Coopers: 161
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 59
  • Cutlers: 53
  • Fabricworkers: 153
  • Farrier: 340
  • Furriers: 40
  • Glassworkers: 242
  • Gunsmiths: 141
  • Harness-Makers: 59
  • Hatters: 122
  • Hosiery Workers: 45
  • Jewelers: 68
  • Leatherwrights: 165
  • Locksmiths: 63
  • Matchstick makers: 100
  • Musical Instrument Makers: 87
  • Painters, Structures and Fixtures: 86
  • Paper Workers: 91
  • Plasterers: 90
  • Pursemakers: 103
  • Roofers: 69
  • Ropemakers: 64
  • Rugmakers: 60
  • Saddlers: 114
  • Scabbardmakers: 138
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 60
  • Soap and Tallow Workers: 257
  • Tailors: 466
  • Tanners: 78
  • Upholsterers: 90
  • Watchmakers: 90
  • Weavers: 203
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 42
  • Arcana Sellers: 42
  • Beer-Sellers: 82
  • Booksellers: 101
  • Butchers: 150
  • Chandlers: 170
  • Chicken Butchers: 172
  • Entrepreneurs: 65
  • Fine Clothiers: 153
  • Fishmongers: 157
  • Florists: 38
  • Potion Sellers: 112
  • Resellers: 252
  • Spice Merchants: 80
  • Wine-sellers: 116
  • Wheelwright: 92
  • Woodsellers: 61

Service workers

  • Bakers: 315
  • Barbers: 307
  • Coachmen: 94
  • Cooks: 315
  • Doctors: 127
  • Gamekeepers: 105
  • Grooms: 56
  • Hairdressers: 225
  • Healers: 177
  • Housekeepers: 161
  • Housemaids: 420
  • House Stewards: 196
  • Inns: 61
  • Laundry maids: 116
  • Maidservants: 185
  • Nursery Maids: 121
  • Pastrycooks: 242
  • Restaurateur: 262
  • Tavern Keepers: 300

Specialized Laborer

  • Ashworkers: 85
  • Bleachers: 56
  • Chemical Workers: 36
  • Coal Heavers: 134
  • In-Town Couriers: 153
  • Long Haul Couriers: 146
  • Dockyard Workers: 126
  • Gas Workers: 30
  • Hay Merchants: 52
  • Leech Collectors: 188
  • Millers: 140
  • Miners: 150
  • Oilmen and Polishers: 103
  • Postmen: 140
  • Pure Finder: 79
  • Skinners: 185
  • Sugar Refiners: 36
  • Tosher: 98
  • Warehousemen: 225
  • Watercarriers: 141
  • Watermen, Bargemen, etc.: 175

Skilled Laborers

  • Accountants: 84
  • Alchemist: 94
  • Clerk: 136
  • Dentists: 64
  • Educators: 168
  • Engineers: 94
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 64
  • Pharmacist: 76
  • Professors: 28
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 58
  • Bankers: 91
  • Civil Clerks: 146
  • Civic Iudex: 70
  • Consultants: 40
  • Exorcist: 153
  • Fixers: 75
  • Kami Clerk: 117
  • Landlords: 138
  • Lawyers: 73
  • Legend Keepers: 108
  • Militia Officers: 525
  • Monks, Monastic: 180
  • Monks, Civic: 185
  • Historian, Oral: 143
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 136
  • Priests: 262
  • Rangers: 85
  • Rat Catchers: 96
  • Scholars: 100
  • Spiritualist: 118
  • Slayers: 35
  • Storytellers: 237
  • Military Officers: 252

Cottage Industries

  • Brewers: 180
  • Comfort Services: 315
  • Enchanters: 70
  • Herbalists: 71
  • Jaminators: 203
  • Needleworkers: 185
  • Potters: 103
  • Preserve Makers: 185
  • Quilters: 94
  • Seamsters: 350
  • Spinners: 185
  • Tinker: 72
  • Weaver: 153

Artists

  • Actors: 67
  • Architects: 25
  • Bards: 101
  • Costumers: 37
  • Dancers: 75
  • Drafters: 40
  • Engravers: 49
  • Fine Furniture Carpenters: 30
  • Glaziers: 66
  • Inlayers: 58
  • Musicians: 180
  • Painters, Art: 31
  • Playwrights: 70
  • Sculptors, Art: 55
  • Wood Carvers: 210
  • Writers: 217

Produce Industries

  • Butter Churners: 225
  • Canners: 196
  • Cheesmakers: 225
  • Ice Merchants: 27
  • Millers: 123
  • Picklers: 108
  • Smokers: 82
  • Stockmakers: 67
  • Tobacconists: 98
  • Tallowmakers: 150

24170 of Whe-sanklantsöz Qo̠'s population work within a Foundational Occupation.

34420 of Whe-sanklantsöz Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 4410 (7%) are noncontributers.

Points of Interest

POI

History

Whe-sanklantsöz Qo̠ is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a codex of Augury, an a codex imbued with great amounts of Augury energies was created in Whe-sanklantsöz Qo̠ by in time immemorial, reportedly some time during the late 2nd century.

History